Create, iterate. Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring. Material authoring ● Create materials with full control and infinite variations. ● Edit complete texture sets instantly and produce Substance textures and MDL materials that will be directly handled in your renderer or game engine. Scan Processing ● Process scans thanks to filters and tools in an adapted to photogrammetry workflow. ● Substance Designer features a complete set of tools and filters including: Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool. Import a wide variety of content ● Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (.fbx & .obj). No need to worry about tiling, either – Substance Designer handles it automatically. Real-Time Physically Based Viewport with Iray Path Tracing ● Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal. Match any other game engine via custom shaders. ● Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation. Node-Based Non-Destructive Workflow ● Substance Designer features 4 graphs types: Tiling textures, MDL materials, Math Functions and Noise Editor. Edit complete texture sets instantly with the procedural node-based non-linear workflow. Want to change something while you’re working? Make changes to any previous step while keeping your current work intact. Powerful generators, tools and filters ● Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflows. ● Access and modify the sources of all filters. Integrated Full-Featured Bakers ● Bake quickly and easily with a complete set of bakers. Create non-uniform (non-square) bakes up to 8K resolution with Substance Designer. ● The bakers include: AO, normal, ID, height, curvature, position, polypaint, Bent Normals, Color Map, UV to SVG, Opacity Mask, Thickness, Transfered Texture, World Space Direction, World Space Normals. Minimum Requirements: ● OS: Windows 7 / 8 / 10 – (64 bit) ● Memory: 8 GB RAM ● Graphics: VRAM 2GB ● DirectX: Version 11 ● Resolution: 1280px width (≥ 1 Mega Pixels) Recommended Requirements: ● OS: Windows 7 / 8 / 10 – (64 bit) ● Memory: 16 GB RAM ● Graphics: VRAM 4GB ●DirectX: Version 11 ● Resolution: 1920x1080px Supported GPUs: ● Intel HD 5000 / IRis Pro 6200 and above ● NVIDIA GeForce GTX 600 and above ● NVIDIA Quadro K2000 and above ● AMD Radeon HD 7000 and above ● AMD Radeon Pro WX-serie / Pro Duo and above ● AMD FirePro W-series / FirePro S-series and above Languages Supported: ● English, Japanese, Korean.