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MP4 | Video: AVC, 1280x720 30 fps | Audio: AAC, 48 KHz, 2 Ch | Duration: 2h 54m
Skill Level: Intermediate | Genre: eLearning | Language: English + Subtitles | Size: 560 MB
Rigging is a crucial step in character development and animation. A rig is the interface for your character, dictating how the character moves. Learn how to rig a character from scratch in Maya by following along with instructor George Maestri. George introduces the rules of rigging-good geometry, organization, and controls-and shows how to create joints, constraints, and connections. He then dives into a real-world project, taking a model and building out the skeleton and the leg, foot, body, and hand controls required for effective animation. He also devotes a chapter to FK/IK switching for finer control over arm movement. Finally, learn how to attach a character mesh to your skeleton with the skinning tools in Maya-and take your skills up a notch with a time-saving mirroring technique.
Topics include:
Rules of rigging
Creating joints
Creating constraints
Building the skeleton
Drawing skeleton chains
Creating controls for different bones and joints
Creating IK control skeletons
Rigging hands
Skinning your character
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Views: 58 | Tutorials/E-learnings
1-06-2020, 14:30
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